Rants tag

Rants, ruminations, and rambling reports from the front lines of the Massively Multiplayer Multiverse.

Comments blurb

So I am allowing anonymous commenting for a few days again, just to see. Be good, or I will borrow the mallet of loving correction from John Scalzi.

Wednesday, May 22, 2013

Beyond the Veil Take 40: Bringing the Heat & Take 41: I See Polls!

Beyond the Veil Take 41, featuring my own lore segment on the Draug, is currently available for download. I have been remiss, Take 40, has been available since Friday. It's Wednesday. You can also subscribe through Holosuite Magazine's RSS feed or through iTunes.
You can also catch the live show Thursdays at about 7p.m. EDT(4p.m.PDT) on Holosuite Excess.

Lookin' for Lore: The Draug

NOTE: TSW is rated M. Some of these images may be NSFW. This post is the slightly altered script of the inaugural run of my new "Lookin' for Lore" segment on Beyond the Veil, Take 41.

For many people, the worst kind of horror involves the dead returning to haunt the living as walking corpses. Many different cultures depict these implacable abominations, from West African nzumbe to Chinese jiangshi.

It is eminently appropriate that one of the first challenges the players encounter in The Secret World is the Draug invasion of Solomon Island. As you may know, the bulk of TSW was developed by a team led by Ragnar Tørnquist at Funcom’s Oslo, Norway, facility; with input from Montreal and Beijing. It is fitting that, for the first part of the game, they drew on a particularly creepy element of Norse myth and combined it with Lovecraftian Eldritch horrors. (Which we’ll cover in another post.)

A draug, or draugr, is an undead creature from Norse mythology. The term "draug" has come to be used to describe any type of ghost or animated corpse in Nordic folklore. Fans of The Lord of the Ringsmay be interested to know that the Nynorsk translation of LOTR used the term “Draugr” for both ring-wraiths and the dead men of Dunharrow.

The original Old Norse meaning of the word is "ghost"; however, “Draugr” has long since come to refer to the animated body of the dead, with similar physical abilities as in life. Unlike the zombies of popular culture, Draugar are self-willed and generally retain their personalities from life, if a bit twisted.

Other terms you may see around Solomon Island:

• Aptrgangr ~ "after-walker" Found in the Vinterskog Woods and Norsemen’s Landing of the Savage Coast

• Haugbui ~ “tomb dweller” Examples include the Haugbui Jarl and Haugbui Mother in the Wreck of the Polaris

The Draugar of Solomon Island are organized into clans with Old Norse names. For example:
Kingsmouth:
• Feigr ~ Marked for Death, Doomed
• Folr ~ Pale
• Blodugr ~ Bloody? Bloodsucker?
• Vidir ~ Willow?
Savage Coast:
• Askr ~ Ash Tree
• Mordvig ~ Murder or Murderer
• Svell ~ Swell?
Blue Mountain:
• Rekkr ~ Smoke?
• Dreyrugr ~ Drinker?

Like the zombies in AMC's The Walking Dead and other stories, draugar can be created through infection by another draugar. We see this in the infection of the inhabitants of Solomon Island. In one Icelandic saga, a shepherd is assaulted by a “blue-death” draugr. The shepherd's neck is broken during the ensuing scuffle. The shepherd rises the next night as a draugr.

The Draug of TSW were Norsemen who were caught by the filth as they departed Solomon Island after the Darkness War. Some perished at sea, others managed to return to their villages (perhaps Greenland?), where they infected the other inhabitants. The villagers abandoned their homes, drawn into the sea. They are the source of tales about ghost ships the world over, much like the crew of the Flying Dutchman as seen in the Pirates of the Caribbean movies: half-barnacled, not truly living.

The stories of restless dead coming in from sea were common in Northern Scandinavia. The Draug of The Secret World followed the fishing trawler Lady Margaret to Solomon Island, after Joe Slater found a sword in a graveyard of ships filled with red seaweed and fog. The Fog and the Draug followed them to Solomon Island. The red seaweed now infests the sewers of Kingsmouth town, along with Joe Slater, slowly turning into another Draug.

Much like the barnacled and seaweed-laden Draugar on Solomon Island, more recent Scandinavian folklore associates Draugr with drowned sailors, with a distinctly human form but the head covered in seaweed. In Norse sagas, Draugar possess superhuman strength, can increase their size at will, and carry the unmistakable stench of decay. You can imagine that the stench on Solomon Island is almost overpowering. The draugr's ability to increase its size also increases its weight, and the body of the draugr is extremely heavy, like the enormous bloated form of the Askr Queen in Tolba Bay or the Haugbui Mother in Polaris.

The Draugar of legend are noted for having numerous magical abilities such as controlling the weather, like the fog that envelopes Solomon Island. They can also pass through solid rock, as shown by some of the combat abilities, like “Harpoon,” that strike through the ground beneath players. The draugar slay their victims through various methods including crushing them with their enlarged forms, and indirectly killing them by driving them mad. They delight in the suffering that they cause. Individual draugar have been known to haunt their living family members.

As shown in various missions, particularly “The Player, Not the Piece” obtained from Red in eastern Savage Coast, there are limited ways to destroy a draug. Only a hero has the strength and courage needed to stand up to so formidable an opponent. The preferred method is to cut off the draugr's head, burn the body, and dump the ashes in the sea; the emphasis being on making absolutely sure the draugr is dead and gone.

Research material found on:
http://en.wikipedia.org/wiki/Draugr
http://secretworld.wikia.com/wiki/The_Draug
http://wiki.crygaia.com/view/Draug
• the Post-It tornado of my mind!

Tuesday, May 14, 2013

Quick Polls: Spending Habits and Revenue Plans

Inspired by a discussion on Twitter, and Trion's announcement of Rift's impending F2P transition, I just started two quick polls. Please see the questions in the right column (sorry, you'll have to hit the vote button twice). They'll be up till next Tuesday, then I'll discuss results.

If you don't find a category in the list that you feel strongly about, drop a comment. :)

QOTD: Rift Goes Free


Massively has an interview with Rift's Creative Director, Bill Fisher, as well.

I can't say I'm surprised. Rift is an awesome game that I enjoyed playing to max-level. It was the first game my lovely bride and I played together fresh, neither of us having prior experience. But the trend is toward free-to-play with a cash shop even for quality MMOs. In truth, Rift will be a hybrid—like TSW and SWTOR—with Subscribers getting perks that F2Pers will have to pay for, if they are even available.
Subcription MMOs are quite frankly on the decline. Even the elephant in the room, WoW, is losing subscribers, though Blizzard is still the runaway leader of the MMO pack. Some folks prefer to play a subscription-based game "to keep things simple." I used to be one of them. But I have found, beginning with GW2, then TSW, and now Neverwinter, that I like free-to-play. I have spent money/points in all three games. Maybe not as much as I would have if I were subscribed, but more than if they were fully sub-based and I weren't playing at all (which was the case for a few months with TSW). So at this stage of my gaming life, it's not a matter of sub money or no money, it's a matter of some money, when I feel the urge or need. I see it as a good move on Trion's part, if they keep to their promises of "No Tricks. No Traps." I won't play SWTOR because I feel the F2P is punitive, so they get none of my gaming budget. But a well-managed F2P (or B2P) doesn't have to make the F2Per feel left out, and thus will encourage spending, when there is value for the player.

Monday, May 13, 2013

Beyond the Veil Take 39: In the Mail

Beyond the Veil Take 39 is currently available for download. You can also subscribe through Holosuite Magazine's RSS feed or through iTunes.
You can also catch the live show Thursdays at about 7p.m. EDT(4p.m.PDT) on Holosuite Excess.